Tuesday 27 March 2012

Title sequences

These are the notes that we came up with when we split into groups

A: How Important are film and game opening title sequences. Would audiences be able to understand what they were about to engage with without them?
  • ·      Engages people, draws them in and also sets the scene. (Gives and idea of what is to come and conveys emotion)
  • ·      Communicates easily to the audience. Without it nobody would know what the film is going to be about.
  • ·      A good way of presenting the title of the film or game.
  • ·      Can be innovative and creative (use new technologies)
  • ·      It’s an art form in itself
  • ·      Can define the movie (Star Wars, Fellini)
  • ·      Interactive film titles in game (immersive).
  • ·      Can move across medias to make it feel like a cinematic experience (game, animation)
  • ·      Placement can be crucial.
  • ·      Music is usually important.
  • ·      A means of crediting cast and crew.
  • ·      Can be a way of establishing the characters, surroundings or rough plot (background information).
  • ·      Informative (helps the audience understand in a nutshell what they are about to watch, or the aim of the film/game).
  • ·      Can help tie everything together (non-chronological order).
  • ·      Could contain narrative (Star Wars).
  • ·      Can link medias (comic panels used for opening sequence of marvel films shows they are adaptations of comics which fans can relate to).
  • ·      Can be continuations of previous films (In Harry Potter, the blue grows darker throughout the film series).
  • ·      Portal (Cannot remember an opening sequence)
  • ·      Minecraft doesn’t (sandbox game’s often don’t need them).
  • ·      Perhaps they are only important in meaningful narrative driven games.
  • ·      A film title can become a brand logo (Typography)

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