A: How Important are film and game opening title sequences. Would audiences be able to understand what they were about to engage with without them?
- · Engages people, draws them in and also sets the scene. (Gives and idea of what is to come and conveys emotion)
- · Communicates easily to the audience. Without it nobody would know what the film is going to be about.
- · A good way of presenting the title of the film or game.
- · Can be innovative and creative (use new technologies)
- · It’s an art form in itself
- · Can define the movie (Star Wars, Fellini)
- · Interactive film titles in game (immersive).
- · Can move across medias to make it feel like a cinematic experience (game, animation)
- · Placement can be crucial.
- · Music is usually important.
- · A means of crediting cast and crew.
- · Can be a way of establishing the characters, surroundings or rough plot (background information).
- · Informative (helps the audience understand in a nutshell what they are about to watch, or the aim of the film/game).
- · Can help tie everything together (non-chronological order).
- · Could contain narrative (Star Wars).
- · Can link medias (comic panels used for opening sequence of marvel films shows they are adaptations of comics which fans can relate to).
- · Can be continuations of previous films (In Harry Potter, the blue grows darker throughout the film series).
- · Portal (Cannot remember an opening sequence)
- · Minecraft doesn’t (sandbox game’s often don’t need them).
- · Perhaps they are only important in meaningful narrative driven games.
- · A film title can become a brand logo (Typography)
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