This short article talks about how the writer reads civil
war books and has some emotional attachment to that era because of his family
being there. After this brief insight
into the writer he soon starts talking about video games and how they could affect
someone as much as some books affect him. He talks about the different genres
of games that gamers have ranked as emotionally powerful and what kind of
emotions can be betrayed by said games.
‘Role playing
games: People get real cranked up. "You see life and death and magical
things occur." Players get involved with the characters due to the depth
of the story (that "rival novels"), cut scenes, "sweeping"
musical scores – and of course the dozens and dozens of hours of play.’
I think this article
is useful because its narrows down on what games gamers themselves find are
emotional powerful so I can research more into one or two of the top ranked and
one or two of the bottom ranked to see what the differences are between the two
types of games. And some of the statistics that were used are similar to the
ones I've found in previous articles which I find reassuring that I’m in the
right area.
http://www.bowenresearch.com/studies.php?id=3
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