i decided to look at bioshock because it based underwater and has decent water physics that i want to emulate for my game. i want my game to be under water and be slightly rusty like the boat has only just started to rust. the game enviroment of bioshock its airtight so for apart which helped me work out that things would be in its place and things that were under water would be slightly floating. i would want to find how to make water to near what is within bioshock so it looks good and semi-realistic.
http://www.youtube.com/watch?v=7wLt3IvNFww
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