Wednesday 22 May 2013

Final Crit

during this crit i was a lot more critical with my feedback on other peoples work and tried to give them useful tips on how to improve their work for the submission date.

I didn't have a lot to show for the crit so it was hard for people to tell me what i needed to add or improve within my own work but the bit of work i did show seemed to give people a lot to talk about.

i showed the interior of one of my rooms which went down quiet well for saying it was within Maya  i got told that i should try to use a variety of different lighting effects within unity to give my room and the computers the right type of glow that they would in real life. if i was going to add any music to the room environment i should make sure that the player could hear a light humming of the computers within the room.

also i showed what i had of my boat which wasn't a lot because of the change but it was very lightly criticised on how much there was of it and how much time i had left to finish it. i got told to just keep at it and make sure that i keep using all the different views of the ship that i was using to make sure that i made the boat as close to realistic as i could

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