Friday 17 October 2014

Dog rig

The dog was left until last because I was focusing too much on experimenting on the shark. But when I go the dog model and started rigging it. My thoughts changed and I started enjoying the whole rigging process again. While creating the skeletal system I used lots and lots of references compared to the other two models, which I feel that I only messed up on the front legs where I added an extra joint. But apart from that the joints just seemed to be falling into place after I looked at my references.


I added set driven keys to everything I thought should have one including ones that I would normally put on a human just not making their movement as drastic because of the minimal movement dogs paws and legs have compared to a humans. I really enjoyed doing all the different set driven keys. Which I took care in to not mess up and time to work out which is the driven or driver so I wouldn’t waste any time. Many people would find them difficult but I found them really easy when I got back into it. Im disappointed in the animations for the dog but I was trying too hard to make everything else prefect I forgot about the animation. So it’s a bit rushed.

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