The modelling I did
for human was really bad in my eyes mainly because I don’t have much confidence
when it comes to modelling so I would probably not like it even if it was
prefect in everyway possible. I wasn’t using topology for any of it I was using
references but they only get you so far when you’re trying to model something.
Ideally using the references and the topology would of made my rig a lot better
and be a bit more professional. Also the legs were a bit too thin and ropey for
the body, which also makes me think I need to look at proportions some more to
make a “prefect”.
I didn’t even attempt
to UV map this model which I probably should of seeing as I was trying to
increase my abilities within that field as well but I later changed from my own
personal model to a model I got from online.
The model I got from
online when I first got it seemed to be what I needed it showed muscles the
body and topology seemed fine to be me but later on I found it wasn’t the best model
I could of selected.
When rigging the
human I virtually copied a real skeleton but added some extra joints to make it
more animation friendly. For example a real skeleton doesn’t have a bone in the
middle of the hand but I put one in the middle to make it easier when I wanted
to do set driven keys and to make it so I have more influences in the hand when
moving it. But after binding it the model I thought was really good turned
really bad. It had too many vertices so I couldn’t affectively weight paint it
to the standard I wanted it to be. I was able to animate it a small amount but
cracks would appear all of it whenever I moved any limb on the body. I later
found that this is most because the model was just to stand there and look
pretty not to be animated so all the time I took to rig, weight paint and
animated was lost because I thought I had the prefect model but it wasn’t.
On the bright side of
things I think the animations are pretty good even though the model is cracking
everywhere I feel that I did a good job on at least the animation part of this
rig.
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