Friday 17 October 2014

Human Rig

The modelling I did for human was really bad in my eyes mainly because I don’t have much confidence when it comes to modelling so I would probably not like it even if it was prefect in everyway possible. I wasn’t using topology for any of it I was using references but they only get you so far when you’re trying to model something. Ideally using the references and the topology would of made my rig a lot better and be a bit more professional. Also the legs were a bit too thin and ropey for the body, which also makes me think I need to look at proportions some more to make a “prefect”.

I didn’t even attempt to UV map this model which I probably should of seeing as I was trying to increase my abilities within that field as well but I later changed from my own personal model to a model I got from online.

The model I got from online when I first got it seemed to be what I needed it showed muscles the body and topology seemed fine to be me but later on I found it wasn’t the best model I could of selected.

When rigging the human I virtually copied a real skeleton but added some extra joints to make it more animation friendly. For example a real skeleton doesn’t have a bone in the middle of the hand but I put one in the middle to make it easier when I wanted to do set driven keys and to make it so I have more influences in the hand when moving it. But after binding it the model I thought was really good turned really bad. It had too many vertices so I couldn’t affectively weight paint it to the standard I wanted it to be. I was able to animate it a small amount but cracks would appear all of it whenever I moved any limb on the body. I later found that this is most because the model was just to stand there and look pretty not to be animated so all the time I took to rig, weight paint and animated was lost because I thought I had the prefect model but it wasn’t.


On the bright side of things I think the animations are pretty good even though the model is cracking everywhere I feel that I did a good job on at least the animation part of this rig.

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