after not touching maya for a while this part of the module was harder than it should of been. we had to make a which one of tutors had designed. i had a look a few forums and videos to pick up the basic short cuts and things again to help with the model because of the big absence of maya work. after a while i got back into it and got back to my neutral ground feeling with the programme. i found the face was one of the hardest things to do during the creation of the character and had to look at some reference images of human and creature topologies to help out.
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