this is the skeleton which i decided would be the best fit for the geometry and make the character move correctly including how the hair would move when the spine joints were moved.
here is the final look of the model with controllers and all. i had a few slight problem with the weight painting because of the two different parts of geometry it made it harder because i could find all of the edges that were effecting the hair from other joints on the body. the fringe parts of the hair seemed to be alot easier to sort out than i thought they were going to be though they did need fixing a couple of times. but it was ready to be animated by sarah.
above is the character fully rigged and textured
No comments:
Post a Comment