we started the machinima module by looking for some short clips that we deemed as a machinima. A machinima being a short film or series of episodes filmed within a game engine.we looked at cutscenes and opening cinematics of games past and new to see how they used machinima. most of the games used machininma to tell the player more details about the story they might not beable to get through the game play or add bits they might of missed. some games also use cinematics at the end of games to hint at the next game.
I chose the dragon age origins opening sequence because it was a game I liked to play and the opening is a favourite of mine. when you start the game this appears it starts to show you a a quote from one of the people in the games lore then a kind of montage of animated images while a narrator tells you what they all mean.this section isnt machinima but it its a nice way of story telling without going into the game and doing something. after the animated images there is some footage that has been done in game it shows dead bodies, fighting and the general graphics of the game. these short pieces of footage have been made within the game specifically to show the history and battles within the game. finally near the end of the sequence you get to the see the person that has been narrating the scene which i think is a nice touch instead of making him a unseen character they made him noticeable so you could go to him within game and know who he was. most of the scenes with ingame footage are just in game you can tell by it not being amazing textures,and backgrounds.
the whole purpose of this cutscene to tell the story of the game up to current events within the dragon age series and to show a few things you can do, fight and people you can talk to within the game. this sequence showed me different ways that storytelling can be done in a simplistic manner.
http://www.youtube.com/watch?v=Q94rdV9M1M4
No comments:
Post a Comment