Thursday 6 December 2012

Group work - Elder bird - Rigging

this is the geometry for the elder bird character. which i got given to rig and make it able to move properly. the character has a large cloak which goes from wrist to wrist that drops down the floor and  there's a bit of the cloak that starts at the elbow curves and rejoins at the wrist. knowing this i was stressing out a bit because of how complex the rig was going to be compared to the alien one i had done earlier in the module. knowing the complexity of rig i decided to get some paper and draw out the joint systems that i thought might make the cloak move as natural way as i could think of.


this is the skeleton which i decided would be the best fit for the geometry and make the character move correctly.
here is the final look of the model with controllers and all. i had a few slight problems while doing this even though i added an extra few skeletal systems the cloak didnt move naturally i even tried to removed all the influence that the binding the skeleton to the geometry and did my own and it didnt seem to move 100% correctly. i don't know if this is because the weight painting was done wrong or if  the whole idea of the rig was just too complex. i had a little problem with where the rotation point was on the knee controllers too i think this is because when i snapped the knee controller to the joint system to move out i might of knocked another button so the rotation point stayed and the controller moved to where i wanted it too.
above is the character fully rigged and textured

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