I first thought that doing this would be pretty simple it’s
just a biped rig just on all fours instead of standing up. In fact it was a lot
more difficult the first expected because in this case dogs need a few more
joints in the hind legs to make them more I found this out after looking at
some antonym and dog skeletons. In my first skeleton (the green one) I added a
joint in the front of its chest which I know they don’t have but it’s to make
the chest move a bit more when its moving, barking and sitting down. I think
this bone will wont be used that much moved by itself but with it being
parented to everything else it should make very small movements which will make
it look better when animated.in the pinkish skeleton I added more joints to the
spine and some more to the tail so to give the spine more of a curve and to
give me more use of the tail. With more joints in the tail I can animate it
more effectively and make it look more realistic. The both pairs of legs aren’t
connected to the spine joint yet because I’m going to IK them to another joint
so the back of the neck moves a bit when the dog moves with the front legs and
so the backside of the dog and the tail moves slightly when the dog moves with
the back legs.
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