Monday 11 August 2014

Shark skeletons

Not having made a rig for a shark before it was strange working out where to put joints have where not to. After looking at some antonym of a shark and looking at videos of how they move I found out the general areas of where to but a joint chain/joint system. Which is the green skeleton. After talking to my tutor and some peers they said that I should add some more joints into the fins so they can move a lot easier. I was a bit wary of doing this because naturally a shark doesn’t have joints connecting its fins too its spine but to be animated and also added to unity I would have to join them some how. Which is the pinkish skeleton. This skeleton seems to work fine when I move certain joints about and will need some extra weight painting so that the top dorsal fin doesn’t more the back as much as it does at the moment.

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