I thought that I should also make some joint systems/joint
chains to that could be used with deformers for other game engines that aren’t
unity. The yellow skeleton has more joints within the second dorsal fin and has
anal fins, which is a lot closer to a proper shark skeleton. Although it also has still the pectoral fins
(front fins on the bottom) connected to the spine. This is mainly because it
doesn’t look like they are fully connected to the spine within the images I’ve
looked at and to keep them consistent I thought it was a good idea to keep the
same on this skeleton at least. The blue shark skeleton is the closet to the
real thing I could get without it actually being a shark. Potentially I think I
should move some of the fins a bit more so they are more inline with each other
and possibly lift the spine up a bit more to add a bit of a curve that all
sharks have. The red skeleton is the blue skeleton minus the chain in the tail
I thought this would be interesting to experiment on weight painting and deformers
to see if I could make the tail move realistically without having a bone there.
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