Monday 11 August 2014

Human skeleton

Having done a bipedal rig before this was the first rig I did knew where to place the joints and what kind of IK’s to use. While I was doing this though I was partially watching a video that my tutor had made the year before for a bit of guidance during the constrain section of the rig because I hadn’t done it for so long. Weight painting on this was also strange because for some reason the knee could affect the head but I soon sorted that out with changing the paint to heat and seeing where it was affecting and just painted it away. I find turn the weight painting mode into heat and seeing it a lot easier where its playing it is very helpful and I just change it back and go back to painting in black and white.

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